Become Lets You Play the First Race of Life in a Bold Indie Game

Become is one of those indie concepts that instantly makes you pause and say, “Wait… someone actually made this into a game?” Developed by solo creator Valentin Wirth, Become turns the very first chapter of human existence into an interactive narrative adventure, placing players in the role of a single cell competing in the most primal race imaginable.
The idea is simple, bold, and strangely philosophical. Before every human life begins, there is a microscopic competition involving millions of others, and only one succeeds. Become asks players to relive that moment, not as a joke or shock gimmick, but as a reflective and symbolic journey about survival, identity, and what it means to exist at all.
Gameplay focuses on movement, adaptation, and progression inside a hostile microscopic environment. Players must navigate fluid currents, avoid acidic hazards, survive immune system threats, and gather vital resources like sugars and proteins to evolve. Every improvement makes your cell faster, tougher, and more efficient, reinforcing the idea that survival is not just about speed, but strategy and awareness.
As the journey unfolds, Become leans heavily into storytelling. The game frames this biological struggle as a meaningful narrative, reminding players that every person alive has already won an impossible challenge before they ever took a breath. This approach gives the experience an emotional weight rarely seen in games, blending science, symbolism, and personal reflection into a single cohesive design.

Customization also plays a role, allowing players to alter their cell’s appearance and progression path. Beyond pure survival, the game introduces leadership elements, encouraging players to guide groups and preserve genetic continuity, adding another layer of metaphor to the experience.

Become is scheduled to launch on PC later this year, with its store page already live on Steam for those who want to learn more or add it to their wishlist. Whether players are drawn in by curiosity, philosophy, or sheer originality, Become stands out as a reminder that video games can explore ideas far beyond swords, guns, and high scores.

It is not just a game about life. It is a game about how life begins, and why simply existing already makes you a winner.





